﻿using System;
using Sirenix.OdinInspector;

namespace Actor
{
    [Serializable]
    public class ActorBaseData : ICloneable
    {
        //tip: 此处新增变量, 必须修改对应子类的重载计算方法!!!

        // hp总量
        [LabelText("血量")]
        public int hp;

        // 攻击力
        [LabelText("攻击力")]
        public int attack;

        // 防御力
        [LabelText("防御力")]
        public int defense;

        //移动速度
        [LabelText("移速")]
        public int moveSpeed;

        public virtual object Clone()
        {
            return MemberwiseClone();
        }


    }
}